Tales of Zestiria Review
I have been playing the Tales of series for quite some time now. I started off on Tales of Symphonia on the Gamecube back when I was in middle school and have played most of them since then. With that being said I’ve seen the good, the bad, and the ugly of the series. After the disappointment of the last installment (Xilla 1 and 2), Tales of Zestoria is what could be Tales of Ultimatum for not just myself, but a lot of the fanbase in general. However Tales of Zestiria aims to please and although it doesn’t disappoint, it misses the mark on a few major elements.
Now I’ve never been a “spoilers” kind of gal so I will opt to give the most information needed here without taking away from your experience
In the latest installment of Tales of The Legend of King Author meets anime. It starts off in the typical anime rpg fashion with the doe eye, energetic, quick to do good hero Sorey, and his wise ass, cool, collective bestie Milkleo are up to no good exploring a temple. Sorey unlike the rest of his village is somehow is blessed with the power of seeing humans and mystical creatures called Seraphim. Mikleo his bestfriend is one meaning no one else can see him and it appears that Sorey is talking to himself. Think of it as Sorey having a pet friend in the TOZ universe. The two venture deep inside and eventually stumble upon the run off the mill passed out member of royalty, in this case its Princess Aliisha after saving her she willingly follows you back your place where she begins to yap about the world they live in,the run of the mill anime war between two countries, and all things jrg but the most important thing to take out of all of this is about the power of Malevolence which is generated when people become extremely negative and turns them into hellions.
Hellions need to be killed or purified in order to get rid of the malevolence although Alisha can sense this energy she cannot purify hellions. But the Shepherd can and Alisha is searching for the new one. Whoever pulls the Shepherds sword from the rock, is the new Shepherd! Im pretty sure you know where this is going. Alisha is holding a festival in the city of Lady Lake to find the new Shepherd. Eventual (for reasons I won’t spoil) Mikleo and Sorey find their way to Lady Lake and during the festivities the people as usual are tired of the government’s false promised and being poor which breeds malevolence causing all hell to break loose. While panic and disarray is happening Sorey pulls the sword and saves the day, thus making him the new Shepard. And of course Sorey is more than willing to travel the country acquiring Seraphim (aka the party members) to assist him in his effort to purify helions. However there are tiers to the Helion game and there is a lot more to it than just purifying helions.
If one has played a vast majority of the Tales of Games, the first thing that they will notice is that the graphics have gotten a major upgrade. They are very pleasing to the eye, the anime cut scenes have a three dimensional element to it that gives it a certain life and extra umf to it. There is a feature that allows the player to pick and choose in certain situations which will affect the outcome of the game positively or negatively. The animation is solid and the environments are appealing enough to keep ones interest however there are a few major problems with the game play.
The first problem to address are the in battle camera angles. This problem is more predominant in multiple players. The camera is centered on the enemy/enemies so it will often get sucked into the enemy. The more enemies on the screen the worst this problem is once messed up the camera stays like this for a good 5 seconds. This leaves the player frantically trying to fix camera so see if they are attacking and if healers/spell casters are out of harm’s way. I have gotten game overs because once the camera gets sucked into the enemy I and my other players cannot see whose attacking what, and where they are at on the screen. There is a feature that allows the player to adjust the camera however it is useless. No amount of adjusting prevents this from happening.
The second major problem is that in each field or dungeon there seems to be one monster per capita I.E there aren’t that many monsters in the areas. The player will spend most of their time just running from point A to point B and getting lucky if they run into 6 monsters if that. In comparison to past Tales of games where monsters were more abundant they are very limited here.
Lastly there is a feature that allows the Shepard to fuse with the Seraphim in the party which transforms them into a powerful one man fighting machine. This is a great feature however it does not have a limit. The player can enter in and out of this mode freely and can stay in it during entire battles, even boss battles. This can be abused to the point of making the game less challenging.
So if you are a die-hard Tales of fan, I highly recommend picking up a copy. It is definitely on the good side of the series. However with Tales of there always seems to be something holding it back. If you are a huge jrpg person, the plot, character, and story will most likely do the bulk of the work in keeping you from rage quitting. As for the casuals, the fighting is a main gameplay element, with that being said the lack of monsters and the technical issues are enough to cause you to shy away from the game so for reason that I suggest getting it used or after a price reduction. Either way Tales of Zestiria is definitely worth a play through.
Kikee gives Tales of Zestiria: 3.5 out of 5