Aftercharge: Invisibility vs Invincibility

I asked for developers to use more of their imagination and I am starting to get my wish. Coming from Chainsawesome Games is an asymmetrical 3vs3 battle between invisible robots and a squad of invisible guards. To be blunt this is your attack and defend scenario where a team plays as the robots who are the attackers and the special security force trying to defend six structures called extractors. Oh wait, there is a trailer for you to check out.

The game is set on distant planet Dusk 11 exploited by the Aftercharge corporation for the energy living at its core. The company is in trouble as their line of worker robots called workonics are defecting because of the planet’s unstable energy. The robotic uprising is putting the company’s extractors in danger. Initially built to avoid corporate espionage, the stealth workonics require a very special set of armaments to deal with. Aftercharge corp has no choice but to send its special enforcer squad to shut down the robots and protect their operations.

As the Workonics (robots) your objective is to destroy all the extractors around the map. Outside of having the ability to be invisible, you can also boost your teammates back to life provided you are close. This will take a lot of teamwork in coordinating attacks and causing distractions in order to succeed.

The enforcers (guards) are class based which means they rely on an arsenal of weaponry and abilities. They will also be invincible which means the Workonics can’t harm them with their attacks or abilities. Their flaw lays in their need to be near extractors to recharge their weaponry which depletes rapidly. If they want to see victory, they must deactivate all robots at the same time. That is where the challenge and fun begins.

While Aftercharge is a shooter at first-glance, the core gameplay mechanic of invisible attackers against armed defenders was invented in a totally different space. It has enough in common with shooters so that fans of the genre will feel comfortable. With Aftercharge we wanted to play with the rules and bring new mechanics to create a quick-paced competitive experience that’s fresh, highly strategical, and yet approachable

– Laurent Mercure from Chainsawesome Games

So, what side will you be on for the control of Dusk 11’s valuable resources? Aftercharge will not be available for the Xbox One or Windows PC until next year, but visitors for PAX East 2017 will get a chance to demo the game. I would definitely hit up their booth and give the game a go.

Thanks for stopping by and please check back for future updates as they come along. -Beast Out-

Beast Gamer Kuma

Beast Gamer Kuma

I am a Beast trying to get his game on. Living by the ways of the Konami Code for many years until I decided to share my knowledge and opinions of the gaming world for you mortals. I hope you enjoy the content that we provide here! - Beast Out -
Beast Gamer Kuma
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