EA’s Evolution by Shutting Down Visceral Studios
Good evening gamers and welcome to a news update which I will let you decide if it is good or bad because I am just in the middle. Today EA announces there “evolution” as their company grows which is the same business speech most places do to put a nice comfortable pillow for a huge blow in some cases. We are the consumer and it is nice when companies give us a heads up of changes within their company. This time it is a shut down of Visceral Studios who you may know them of such games as Dead Space, Battlefield Hardline, Dante’s Inferno, and Army of Two: The Devil’s Cartel just to name a few. Here we are and it is quite devasting.
Now there are some that feel this is horrible, especially the hardcore Hardline fans out there, but honestly Battlefield Hardline was not the best title in the series. I enjoyed the story mode and it had the promise to deliver something out of the norm with the classic cops vs. robbers style. However, it seemed the game engine was terrible and the shooting mechanics were not favorable to many. It felt off and weird, but not every company can perform some smooth gunplay like the other. It happens, but I commend those that stuck with it, I am not saying it was all around bad for everyone. I am stating that I personally did not enjoy the PVP side of the game along with many of my Battlefield veterans.
Also, they didn’t do too well in sales when it came to Army of Two: The Cartel and Dead Space 3 which lacked the horror element with the co-op feature which also was a bit too easy.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
Damn, apparently we were expecting a new Star Wars title coming out in the year 2019 which was code-named “Ragtag”, but it seems they will be shifting gears to a new company. Other than that the statement goes into assuring the consumers that the Star Wars title will be going into a new direction and shifting our attention to the New Star Wars Battlefront 2 that is releasing in a few weeks. However, I am thinking about the developers and didn’t one of the directors from Uncharted Amy Hennig just join Visceral Studios? I wonder what will be the deal with that because she is working closely with the Star Wars title…hmmm.
In that I open the floor to you all, how do you feel about this move? Are you still playing BF: Hardline? At the end of the day it is a business and if something is not working out well, then you will need to make adjustments to fix the problem. I am also curious what would that Star Wars title consist of, but I am not going to jump to conclusions thinking it is no longer going to be developed…just might be taken over so many. I wish the developers of Visceral well and we shall see what happens as we enter the new year. – Beast Out –